Usage in 2D (UMG)


To use icons in a widget, you will use the IconTextBlock component.

First, make an IconTextBlock component

Once created, you will be presented with these options:

  • Fill: Whether the icon should be filled in or not
  • Typeface: The thickness of the icon
  • Selected Glyph: The icon you want to use by name

Example Usage

  • Fill: No
  • Typeface: Light
  • Selected Glyph: Diamond