Usage in 2D (UMG)
To use icons in a widget, you will use the IconTextBlock
component.
First, make an IconTextBlock
component
Once created, you will be presented with these options:
- Fill: Whether the icon should be filled in or not
- Typeface: The thickness of the icon
- Selected Glyph: The icon you want to use by name
Example Usage
- Fill: No
- Typeface: Light
- Selected Glyph: Diamond